Section outline

    • By the end of this chapter, you will be able to:

      • Recognise a pattern in a set of numbers, shapes, or events, and explain why it is a pattern rather than a coincidence.
      • Describe, extend, and create number patterns such as triangular numbers, square numbers, cube numbers, the doubling pattern, and the Virahanka (Fibonacci-style) numbers.
      • Discover hidden connections between different number patterns, including their appearance inside Pascal's Triangle and their link to the golden ratio.
      • Represent a pattern using dots, shapes, grids, tables, or a simple chart.
      • State the general rule behind a pattern in your own words, using both a term-to-term rule and a position-to-term rule.
      • Connect the skill of pattern recognition to computational thinking, and to how machines are taught to “spot” patterns in data.
    • 1.2 Patterns in Numbers Page
      Not available unless: The activity 1.1 What Is a Pattern? is marked complete
    • 1.2.1 Counting Patterns and Skip-Counting Page
      Not available unless: The activity 1.2 Patterns in Numbers is marked complete
    • 1.2.2 Triangular Numbers Page
      Not available unless: The activity 1.2.1 Counting Patterns and Skip-Counting is marked complete
    • 1.2.3 Square Numbers Page
      Not available unless: The activity 1.2.2 Triangular Numbers is marked complete
    • 1.2.4 Cube Numbers Page
      Not available unless: The activity 1.2.3 Square Numbers is marked complete
    • 1.2.5 The Doubling Pattern (Powers of Two) Page
      Not available unless: The activity 1.2.4 Cube Numbers is marked complete
    • 1.2.6 The Virahanka Numbers Page
      Not available unless: The activity 1.2.5 The Doubling Pattern (Powers of Two) is marked complete
    • 1.2.7 Pascal's Triangle Page
      Not available unless: The activity 1.2.6 The Virahanka Numbers is marked complete
    • 1.3 Patterns in Shapes Page
      Not available unless: The activity 1.2.7 Pascal's Triangle is marked complete
    • 1.4 From Patterns to Rules Page
      Not available unless: The activity 1.3 Patterns in Shapes is marked complete
    • 1.5 The Pattern-Thinking Process Page
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    • 1.6 Patterns in Nature and Everyday Technology Page
      Not available unless: The activity 1.5 The Pattern-Thinking Process is marked complete
    • 1.7 Patterns and Computational Thinking Page
      Not available unless: The activity 1.6 Patterns in Nature and Everyday Technology is marked complete
    • Chapter Summary — Key Takeaways Page
      Not available unless: The activity 1.7 Patterns and Computational Thinking is marked complete
    • All chapter 1 related questions and answers, doubts, queries will be discussed here. Post your queries. Guests access is disabled.

    • This chapter takes you on an unhurried journey through one of the oldest and most rewarding ideas in mathematics: the idea of a pattern. A pattern is simply something that repeats or grows in a way we can predict.